Unityengine guiutility processevent int32 intptr

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Basically I am building my project in random locations and the project folder and nothing is working so I was wondering if it was something else. I am getting these errors:

Can anyone make any sense of what needs to be done thanks.

The project inst building

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11 Репутация автора

Changing the Build System from Gradle to Internal fixed the problem for me. Here’s a snapshot of the Build Setting

Basically I am building my project in random locations and the project folder and nothing is working so I was wondering if it was something else. I am getting these errors:

Can anyone make any sense of what needs to be done thanks.

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BasWilson commented Oct 9, 2018

We are accepting issues and we want your feedback.

Description

Describe your issue.
On opening of the unity worker in Unity Editor 2018.2.8f1 there is this error:
Kernel ‘KMainTopRight’ not found UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Expected behaviour

I think it should not be there.

Current behaviour

This error makes it unable to build or do a Local Launch.

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Possible solution

Steps to reproduce

  1. Clone this repo.
  2. Open the Unity Worker in Unity 2018.2.8f1

Environment

Trying to do a Local Launch in unity with the GDK

Windows 10 Home, Unity 2018.2.8f1

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jamiebrynes7 commented Oct 9, 2018

This error originates from the High Definition Render Pipeline, but only when there are code compilation errors. If you look back in the Console you should see other errors.

Did you clone the gdk-for-unity repository side-by-side before opening the project? We will have docs on the setup process soon.

Or I’ve just merged in some setup scripts that you can run

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BasWilson commented Oct 9, 2018

Thanks, by having the gdk-for-unity and the gdk-for-unity-fps-starter-project folders s >👍 Issue resolved.

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jamiebrynes7 commented Oct 9, 2018

Awesome that’s great to hear! 😄 I’m going to leave this issue open as a reference for others until we get the docs up and going!

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jamiebrynes7 commented Oct 10, 2018

Closing this as the docs are live!